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This is often done using springs to interrupt Sonic. Storage/Instant Spindash Interrupting Sonic while he is about to start a spindash will store his state, allowing you to spindash instantly when you go back to an "on the ground" state. Spindashing Prior to collecting the bounce upgrade, spindashing is commonly the fastest way of movement. Where as a fully charged spindash caps at around 10 speed. You can build speeds up to "17" incredibly fast. And I’m so excited for the public to finally see our finished project.īouncing Bouncing is a game breaking trick that is done by pressing B 30-20 times/sec (depending on the terrain) and holding sporadic directions. We pushed Sonic Adventure 2: Battle to new limits. We found so many new tricks and techniques for optimizing speed and movement. We broke so many records, even with the lack of time saving upgrades. This was easily the most incredible TAS project I’ve worked on. Also the vast majority of “entertainment” during bosses and other sections where you have time to kill, was done by him, which was really nice because I don’t like doing entertainment.
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Though we certainly reached sections where we had no idea how to make progress, having someone else around to test ideas and try to improve on is really what got us through to the end. And to be honest, I never would have got past those levels on my own. I dreaded the idea of TASing Route 101 and some of the Tails levels. I think for the first few months, the idea of actually finishing never went through my head. I added all the current SA2 TASers to a skype group and asked for help on the TAS, and THC98 was the only really up for the task. But new strats were found in City Escape so I had to restart from the beginning. Progress came to a complete stop once we hit Prison Lane (the first Tails level), and after a 2 year hiatus, I tried to start it up again.
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I started this as a project with Sonicpacker and Mapler back in 2012. itsPersonnal: It’s crazy to think that this is actually finished.But we still got through them! So overall, I’m so glad that itsPersonnal asked for help in this TAS and I’m so happy to see this masterpiece finally finished, with a really high optimization level! This level was very annoying to optimize, but we ended up improving a LOT over 2012 TAS! And in the next levels, we kept getting times that we could never imagine that they were possible! We also had a few other annoying levels to optimize, like Route 101 and Pyramid Cave. A few more seconds were improved in Wild Canyon, due to getting a really good emerald layout in the 2nd possible frame. We improved a whole second over the TAS made back in 2012, which was a great incentive on the next stages. We took a very long time to do the ramp abuse skip, and it turned out to be very optimized. THC98: I joined this project while itsPersonnal was still optimizing City Escape.
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